![]() As others have pointed out in the sticky thread, if you try using the game's controller configuration (or the. By default, the game will map a few keys to the controller, but only a few, and the analog sticks are reversed (the fixes for that problem also exclude 360 controllers). The problem is (once you follow some of the additional links in the sticky about getting the controller configuration launcher to work, etc.) that I have a Microsoft Xbox 360 controller, which is the one controller for which the configuration file is essentially useless. Default camera controls on pc are bound to arrow keys. ![]() Originally posted by Boxcutter:Well, did you fiddle with the config.ini like the sticky suggests? Your solution might restrict you to 8-directional movement, which is likely very lousy for performing stingers and launchers and such. I'd greatly appreciate any help and suggestions - the sticky topic explains quite a bit, but I couldn't find a solution there that matched my issue. I have a feeling this is an easy fix that I'm missing - I know sometimes you need to click the window or screen of a game to get the mouse active in a game's controls, but clicking on the game screen didn't solve anything. The problem is, it connected the right stick successfully to the mouse pointer, but instead of moving the camera, it just moves the visible pointer around on top of the screen, doing nothing in-game. Using the settings option next to the right analog stick, I selected default mouse movement, which I thought would give me what I wanted (as I thought the default keyboard settings for the game had the camera controlled by the mouse). However, I'm still having difficulty connecting the right analog stick to camera movement. I downloaded the last freeware version of Xpadder, and was able to run it (I have Windows 7, 64-bit) by opening it via the "Troubleshoot Compatability" option, which was suggested by someone for the Windows 7/Xpadder demo version incompatability issue.įrom what I can see, almost everything works perfectly - I was able to map the buttons I wanted to, and was able to set the left analog stick as character movement, instead of the switched conundrum found in the game's default settings.
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